![]() The cost to upgrade planetary development (although you typically want 2 upgrades) gives pitiful rewards compared to the They are ridiculously OP, especially if you can get a really long line of them (basically they make more money the longer your trade route is, which is based on the longest possible trade route without shortcuts such as a circle only being half as long as an equivalent-length line). Fixed two crashes present in version 1.84.įor more details on modding changes in v1.85, please see this post.In stock sins, if you're playing on a large map it's basically a three-step process for people who like researching and eco-building rather than rushing.ġ.) Build a fleet and grab a bunch of resource-heavy planets maintain a decent fleet in order to more-quickly seize planets and maintain a mobile defense force.Ģ.) Turtle up, building starbases/defenses in your territories and make sure you can adequately defend a territory while simultaneously launching an attack (this may require a second fleet, but ideally you should be able to at least hold out long enough to launch a successful attack before turning around).ģ.) Trade ports.Players who don't own Outlaw Sectors can still play with a host who does own it.Changing mods no longer causes unnecessary memory consumption.Entering, exiting and re-entering a modded game no longer accumulates memory usage.A text description is shown when the map is selected indicating the reason for the state. Maps that can only be played with a specific DLC now show up green if you own the DLC or red if not.Added 12 new maps ( Outlaw Sectors DLC Only).All bounty applied against a player will receive a 25% bonus amount.The players selected will be the players with the most bounty.Pirates will now simultaneously raid multiple players dependant on the number of players in the game.Added Pirate Turf ( Outlaw Sectors DLC Only):.Militia will attack any non-friendly units including raiding pirates, enemy neutral militia, enemy player militia, and enemy normal units. ![]() Militia at a target planet with no enemies to engage will return to their planet of origin. ![]() Neutral militia will attack any non-pirate gravwell adjacent and player owned militia will attack any non-pirate gravwell adjacent with enemy units detected.
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